ROOM ACTIVITIES! "Writing can be fun! To Form, Unite and Nourish your skills!
Here you'll find our large repertoire of activities ready to be experienced and enjoyed by our ever growing community!These games are aimed to engage and challenge our users, while also helping them to grow as writers through the interactive and expressive medium itself. For those of you seeking a more competitive experience, please check out our Events & Contests section to sate your ambitious side!
Please check out our Official Guide for further information on these exciting activities! If you have a game you'd like to suggest, PM a Staff Member the name and description and it will be taken through processing.
The object of the game is to create the most poetic or most dynamic (in this case, telling a story) phrase using only 6 words. A prompt or theme will be given by the host and players will have 3 minutes to create the best phrase they can within the given time frame.
For this activity, the host will either choose a Pokemon or use the !dice command to choose a random Pokedex number. For the Pokemon that is chosen, players will write a new Pokedex entry that is more poetic or descriptive than the original.
In this activity, a host is chosen and tasked with giving the name of a Pokemon, alongside the tier it may be found within (Example: OU-UU). After which, participants are to guess the Pokemon based on a Yes or No question format.
This activity focuses on the alliteration of words, a technique used often in poetry. The host will give a letter and a topic, then players will have 3 minutes to construct a phrase including as much alliteration as possible.
A smaller, albeit, more inclusive version of our very own Community Roleplaying Event. The host will select a world theme and participants will then create their own character in which to interact within the universe. This game strives to enhance the player’s plot and world building skills by engaging them in an interactive experience and narrative that any might immerse themselves within.
The purpose of this game is to enhance and explore the user’s vocabulary skills and relate to it using Pokemon as alternative ways to describe it. Participants will be tasked with finding relative moves, abilities and items that relate to the chosen word given by the host, at which point, the most pertinent set will win.
The object of this game is to test the player’s knowledge and savvy of a given subject matter through finding a connection among two separate Wikipedia articles. The host will give two articles, one being a starting point and the other the desired end, and participants will be tasked with navigating their way through various links to find the shortest route between the two.
The focus of this activity is to engage our writers with deciphering a riddle told within a poetic and/or vague format. The riddle will be selected or created by the host, which participants will then have a set amount of time to solve.
This activity is centered around answering a series of questions within a quizzing format. The purpose of this game is to explore our Writer’s knowledge of the unknown and the unown, hosting question relating to both Pokemon and subjects of writing. Other subjects that may be discussed are context, poets, authors, among others.
This game is focused on constructing a story through use a separate sentences given by participants. This game aims to help its players advance both their storytelling skills and word selection by having them to adapt to an ever changing, if not unpredictable, narrative.
This is a game for all those wishing to partake in the shortest popular form of poetry, the haiku! Players must quickly construct a haiku on a given topic, before voting on their favourite from the round. The winner of each round chooses the next topic. Being a very simple form of writing, even a single-word topic could inspire creativity from writers of all skill levels.
A game in which participants are to write out a short story based on a scene given by our very own Scribe through the “;randrp” command. This activity strives to help improve our writer’s ability to adapt to an ever changing flow of narrative, and think on the fly by having them construct a story within a specific time limit and framework.
This game serves as both a medium for entertainment and a means of sharpening one's own wit and vocabulary by allowing users to use snappy wordplay in everyday conversation. Participants are to use various methods of wordplay, such as puns, as a means of communicating in an otherwise normal discussion.